Game Theory — non-cooperative games. - One Line Questions

1. What is an 'information set' in a game of imperfect information? A collection of nodes where a player cannot distinguish which node they are at.
2. A situation in a non-cooperative game where no player can improve their payoff by unilaterally changing their strategy is called: A Nash equilibrium.
3. What is the 'discount factor' (delta) in the context of repeated games? A measure of how much players value future payoffs relative to current payoffs.
4. In a two-player zero-sum game, if a saddle point exists, it corresponds to: A Nash equilibrium in pure strategies.
5. What is the 'extensive form' of a game? A representation of the game as a decision tree, showing sequences of moves and information sets.
6. In game theory, what does a 'strategy' represent for a player? A complete plan of action for every possible situation.
7. Which of the following best describes the concept of 'correlated equilibrium'? A situation where players' strategies are correlated through an external mediator or signal.
8. What is a 'mixed strategy' in game theory? A strategy that involves a combination of pure strategies with certain probabilities.
9. What is a 'pure strategy' in game theory? A strategy where a player chooses a single action with certainty.
10. What does the term 'payoff matrix' represent in a non-cooperative game? A table showing the payoffs for each player for every possible combination of strategies.
11. The Minimax Theorem, by John von Neumann, applies to: Finite zero-sum games.
12. If a game has a dominant strategy equilibrium, it implies that: All players have a unique best response to every possible strategy of the other players.
13. The concept of 'repeated games' extends non-cooperative game theory by: Allowing the same game to be played multiple times.
14. The 'Folk Theorem' in repeated games suggests that: Any feasible and individually rational payoff profile can be sustained as a Nash equilibrium in an infinitely repeated game.
15. A game is considered to have 'perfect information' if: At every decision point, the player knows the complete history of the game.
16. A 'Pareto improvement' is a change to a different outcome where: At least one player is better off, and no player is worse off.
17. Which of the following is NOT a characteristic of non-cooperative games? Binding agreements are possible.
18. In the Prisoner's Dilemma, the Nash equilibrium results in: Both players defecting and receiving a harsher sentence than if they had cooperated.
19. The Prisoner's Dilemma is a classic example of a non-cooperative game. In this game, the dominant strategy for both players is typically: Defect
20. A Nash equilibrium in mixed strategies exists when: Each player's mixed strategy is a best response to the other players' mixed strategies.
21. In a game of imperfect information, a player's strategy must specify an action for: Every information set they might face.
22. A strategy profile is subgame perfect if it represents a Nash equilibrium in: Every subgame of the original game.
23. The concept of backward induction is used to find subgame perfect Nash equilibria in: Finite horizon sequential games.
24. What does the concept of 'subgame perfection' apply to in non-cooperative game theory? Sequential games.
25. What is the primary difference between cooperative and non-cooperative game theory? In cooperative games, binding agreements are possible; in non-cooperative games, they are not.
26. Bayesian Nash Equilibrium is a solution concept for games with: Incomplete information.
27. In non-cooperative game theory, the focus is on: Individual players' optimal strategies given the strategies of others.
28. A 'threat' in a sequential game is credible if: It is in the best interest of the player making the threat to carry it out if the condition arises.
29. What characterizes a 'dominant strategy' in a non-cooperative game? It yields the best payoff regardless of the other players' strategies.
30. What is the 'maximin' strategy in a zero-sum game? Maximizing the minimum possible payoff.
31. What is the 'minimax' strategy in a zero-sum game? Minimizing the maximum possible loss.
32. A 'Pareto efficient' outcome is one where: No Pareto improvement is possible.
33. Subgame perfection eliminates Nash equilibria that rely on: Non-credible threats.
34. Which of the following is a common application of non-cooperative game theory? Oligopoly pricing decisions.
35. Which of the following is a key assumption for applying the concept of Nash equilibrium? Players are rational and seek to maximize their own payoffs.
36. In an infinitely repeated Prisoner's Dilemma, cooperation can be sustained as a Nash equilibrium if: Players are sufficiently patient (discount factor is high).
37. What is the fundamental assumption of a non-cooperative game? Players act independently to maximize their own payoffs.
38. Which solution concept is most appropriate for analyzing a situation where players might not fully trust each other's rationality? Rationalizability.
39. A strategy profile is 'iteratively strictly dominated' if it can be eliminated by: Repeatedly removing strictly dominated strategies.
40. The concept of 'rationalizability' is a refinement of Nash equilibrium that eliminates: Strategies that are not best responses to any belief about opponents' strategies.
41. In a game of incomplete information, what does a player not know? The payoffs of other players.
42. Which theorem guarantees the existence of at least one Nash equilibrium (possibly in mixed strategies) for any finite non-cooperative game? Nash's Existence Theorem
43. What is the main challenge in analyzing games with a large number of players? The combinatorial explosion of strategy profiles and the difficulty of finding equilibria.
44. Consider a sequential game. Backward induction starts by determining the optimal strategy at: The last decision nodes.
45. A 'saddle point' in a payoff matrix of a zero-sum game is an entry that is: The minimum of its row and the maximum of its column.
46. The 'normal form' of a game is equivalent to: The strategic form or payoff matrix.
47. In a zero-sum game, what is the relationship between the payoffs of the players? The sum of the payoffs is always zero.
48. In a game with imperfect information, players must form beliefs about: Which information set they are in.
49. In a simultaneous move game, players choose their strategies: Without knowing the strategy chosen by the other player.