Approaches to AI: Turing Test, rational agents, state-space representation, heuristic search, game playing and alpha–beta pruning. - Question Bank
1. The core idea of the Turing Test is to assess if a machine can exhibit intelligence by:
2. Which of the following scenarios would most benefit from Alpha-Beta Pruning?
3. What is a 'terminal state' in the context of state-space search and game playing?
4. A heuristic function h(n) = 0 for all n is equivalent to which search algorithm?
5. The concept of 'planning' in AI relates to:
6. In Minimax, if a MIN node has children with values {3, 5, 2}, what value will the MIN node choose?
7. What is the primary drawback of Breadth-First Search (BFS) for very large state spaces?
8. Which of the following is a characteristic of the 'state' in a state-space search?
9. An agent that operates in an environment that is 'stochastic' means:
10. The Turing Test is primarily a test of:
11. What is the term for a game tree search technique that aims to improve upon Minimax by eliminating redundant exploration?
12. Which of these is a common heuristic for the 8-puzzle problem?
13. The 'frame problem' in AI, particularly relevant to state-space representation, refers to:
14. What is the primary goal of the 'MAX' player in the Minimax algorithm?
15. Which search algorithm explores nodes in increasing order of path cost, guaranteeing optimality?
16. In the context of state-space search, an 'action' typically represents:
17. An agent that has a 'model of the world' and uses it to predict the effect of actions is known as a:
18. The concept of 'strong AI' versus 'weak AI' is related to the interpretation of success in which test?
19. In Alpha-Beta Pruning, what is the condition under which a MAX node's value is determined?
20. Which search algorithm is guaranteed to find the optimal solution if the heuristic is admissible?
21. Which of the following best describes the 'state' in a state-space representation for a navigation problem?
22. A 'percept' in the context of intelligent agents refers to:
23. Consider the Turing Test. If a machine can fool an interrogator into believing it is human, it implies:
24. What is the primary advantage of Alpha-Beta Pruning over a standard Minimax search?
25. A heuristic function that overestimates the cost to reach the goal is problematic because:
26. Which of the following is an example of a problem that can be effectively solved using state-space representation and search algorithms?
27. In a two-player zero-sum game, the Minimax algorithm assumes:
28. What is the difference between an 'admissible' and a 'consistent' heuristic?
29. A state-space representation where the number of states is finite but potentially very large is characteristic of problems like:
30. The ability of an AI system to learn and adapt its behavior based on new information is a key aspect of which AI approach?
31. What is the primary purpose of the 'evaluation function' in game playing AI algorithms like Minimax with Alpha-Beta Pruning?
32. Which search algorithm guarantees finding the shortest path in terms of the number of edges (or steps) in an unweighted graph?
33. In state-space search, the 'path cost' function, g(n), typically represents:
34. Which of the following best describes a 'reflex agent'?
35. The 'imitation game' is another name for which AI test?
36. In Alpha-Beta Pruning, if a node at depth 'd' is found to have a move that is worse than a previously explored option at the same level, what happens?
37. An 'admissible' heuristic function h(n) in AI search guarantees that:
38. Consider the 8-puzzle problem. The 'state' in its state-space representation would typically be:
39. An agent that perceives its environment through sensors and acts upon that environment through actuators is known as a:
40. Which of the following is a limitation of the Turing Test?
41. What is the fundamental principle behind the Minimax algorithm in game playing?
42. What is the main advantage of using a heuristic function in AI search?
43. In a state-space search, what is a 'node' typically used to represent?
44. A 'fully observable' environment in the context of rational agents means:
45. According to the Turing Test, if a human interrogator cannot reliably distinguish between a human and a machine after a series of questions, what can be concluded?
46. What is the primary goal of Alpha-Beta Pruning in game playing AI?
47. Which type of search algorithm explores the most promising nodes first based on some evaluation function?
48. What does 'state-space representation' in AI typically involve?
49. In the context of Artificial Intelligence, what is a 'rational agent' defined as?
50. Who proposed the Turing Test as a measure of a machine's ability to exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human?